Whether it’s building self-driving cars, prototyping new inventions, or reproducing ancient forms of art, UPrep students make their ideas come to life in our Makerspace.
Students access this fabrication and design facility for class projects, co-curricular clubs, passion projects and skill-building workshops, gaining invaluable experience in design, engineering, electronics, and digital arts.
The Makerspace is available for use before and after school, and during Community Time and Office Hours, providing ample time for students to use a wide range of tools and materials from sewing to soldering. They can bring in projects from home, build a project with faculty coaching, or join one of many clubs where beginners and experienced students alike can build and learn new skills with their peers.
Our faculty use the Makerspace and its resources to create engineering, design, and creative projects in the classroom. Previous examples include a science class building robotic arms to mimic the operation of a human arm, chemistry students inventing new products to heat or cool based on chemical reactions, and an English class using Tinkercad to create symbolic representations of characters from their readings. In addition to whole-class projects, students can call upon the Makerspace to get tools, coaching, or materials for their projects in any class.
Our students are supported and instructed in the Makerspace by:
- Jeff Tillinghast, Director of Learning Design and Technology
- Tracey Sconyers, Computer Science Teacher
- Bretta Ringo, Stagecraft Teacher
From woodworking and construction to electronics and robotics, our students learn to use the tools and materials they need to design and engineer their world.
The Makerspace supports students in becoming self-directed, empowered creators, from building a VR sculpture with our Oculus Rift art station to 3D-printing an object of their own design.