University Prep students use technology as a tool for learning throughout the curriculum. Faculty work with academic specialists, developing students’ technology skills in real-world ways.

Real-World Learning Environment
All students experience a curriculum built for creativity, communication, and collaboration, while modeling how professionals use technology in their respective fields. Our 1:1, Bring-Your-Own-Device programs build student responsibility and skill in using technology in their academic and personal lives.

Technology Use at UPrep
Students use iPads (Middle School) and laptops (Upper School) in part to:

  • Model complex ecosystems and geographic environments in Minecraft.
  • Solve problems collaboratively, organizing their team in large-scale projects.
  • Produce movies and advocacy commercials both in English and foreign languages.
  • Design new inventions based on chemical reactions, and model and print them in 3D.
  • Record their athletic activities in PE in order to analyze and improve sports technique.
  • Create experiments, use video analysis to capture the results, and analyze the data in spreadsheets to determine the effects of air resistance.

Critical Thinking and Digital Citizenship
Our curriculum challenges students to be thoughtful and intentional technology users.

Digital Citizenship: Students discuss positive social interactions online, and practice respectful communication with online communities both on and off campus.

Intellectual Property, Research, and Evaluating Information: Library specialists pair with teachers to bring critical research skills into students’ classwork.

Reflection and Face-to-Face Time: While technology is integrated throughout our curriculum, students have time to reflect and build healthy habits around device use. Structured “no device” times and community expectations promote students building face-to-face relationships.

Physical Technology and Making
Whether it’s building self-driving cars, prototyping new inventions, or reproducing ancient forms of art, UPrep students make their ideas come to life in our Makerspace. Students access this fabrication and design facility for class projects, co-curricular clubs, or passion projects and skill-building workshops. Faculty are available to help students with design, prototyping, and tool use. From woodworking and construction tools to Arduino-based electronics and robotics, students learn to use the tools and materials they need to design and engineer their world.

Computer Science and Computational Thinking
The ability to examine and interpret data has become a crucial skill throughout society, and computer code and script are now used widely in business. By giving all students exposure to computational thinking across our curriculum, the faculty seeks to ensure that all of our graduates can successfully interact with data in their fields. For those students seeking additional depth in Computer Science, a complete sequence of electives in Middle and Upper School allows students to build apps, learn a variety of programming languages, and develop individual research projects analyzing real-world data sets.

Technology Clubs and Activities
VEX Robotics Competition Teams
Build-Your-Own-Robot Clubs
Digital Art
Movie Making
3D Printing and Virtual Reality
Computer Science
Coding Competitions and Hack-a-Thons
High-Altitude Ballooning
Student Technology Leaders

Technology Classes
Intro to Computer Science through CS III
Big Data and Analytics
Filmmaking in Seattle
Project Science
Engineering I and II

Please contact Jeff Tillinghast, Director of Learning Design and Technology, at or 206.832.1160.

iPad and Laptop Programs

Current and prospective families can access setup guides, device requirements, school policies and the support knowledge base through our Technology Program Portal.